In my work, photographs occupy real space and surround the viewer. Step inside the teasers below (headset users, tap Enter VR) — walk into the moment and look around.
“And no one spoke” — Model: Minh-Ly
The best way to experience my work is in a Virtual Reality headset, where the photographs have distance and scale. They don’t just extend around you: they exist in three dimensions. The experience is immediate and immersive; you're not just an observer of the scene but a participant in it — indeed, the scene may be happening to you.
This website can only offer a glimpse of the experience.
Each of the three paths below lets you go deeper.
Vision Chamber is presented as an in-person gallery installation designed specifically for immersive viewing in Virtual Reality. Visitors experience the work in a headset, strolling freely from image to image and encountering the photographs at human scale — in a shared physical space.
The exhibition will be shown at The Beaumont Studios in February or March 2026. Headsets are provided on site; no prior VR experience is required.
Exact dates, opening details, and public hours will be announced here. Media previews and press kits will be made available as the exhibition approaches. Contact me for further information.
For viewers who own a VR headset, Vision Chamber is available today as a dedicated virtual gallery application for Windows PCs and OpenXR-compatible headsets (Meta Quest 3 / 3S, Valve Index, HTC Vive, etc.).
The PCVR version presents the images in the same spatial form as the exhibition, but arranged as a virtual gallery designed for unhurried exploration. You are free to move, pause, or return — take as long as you please, and revisit as often as you wish.
If something doesn’t behave as expected, I would genuinely like to hear about it. The project is new, and there may still be some rough edges.
Download Vision Chamber (PCVR)
Windows · OpenXR · VR headset required
Last update: 3 January 2026
For those without access to VR or the exhibition, the same images are also available as on-screen editions, presented for standard displays.
These versions preserve the full photographic field of view of the originals and offer a different, non-immersive way of engaging with the work outside of VR — suitable for viewing on a desktop, laptop, or tablet.
They are not substitutes for the immersive experience, they are complete works in their own right.
Download available galleries:
· Exposition Zero
· The Mirror's Selfie Teased the Sky
Last update: 3 January 2026
Donald McKillican creates 180° immersive three-dimensional photographs designed for Virtual Reality headsets — images that feel strange, theatrical, and slightly dangerous; in the headset, the photograph surrounds you; space bends; gestures reach into you.
Contact: donaldseye@gmail.com